Employment: Contract, Full Time Location: Remote (we are physically in Los Angeles and Saint Louis) Time: Minimum 3-month contract

About us

Definitely Games is a tiny, studio focused on making cooperative multiplayer games. We're founded by Casey Pugh (Wavelength, co-founder of VHX, acquired by Vimeo, Star Wars Uncut) and Charlie Tran (lead engineer at Parsec, acquired by Unity). We’re a couple of game nerds with decades of design and software engineering experience.

The game

For the past 6 months, we've been prototyping an unannounced 1 to 4 player online co-op mining and extraction game in the style of a 2D pixel art game. Think Sea of Thieves meets Dome Keeper. You and your crew drive a modular drill-ship deep into the earth, mining resources, managing fuel, and getting out before it’s too late.

It's built entirely in Godot, it's already fun to play today, and now we need to refine the look.

The role

You'll be our first full time artist, and you'll work with the team to hone in on the game’s look. That means setting the visual direction, then making most of it yourself. You’ll work on everything, from character design and environments to UI and monsters. You'll collaborate with the team and you'll have real ownership of the art.

Most of the game currently uses our own hand-drawn assets with some off-the-shelf tilesets. As we aim to go into a private alpha soon, we really want to nail the world we’re building with a more cohesive artistic vision.

What you'll do

You might be a fit if